Price your product

Enter your figures for one item. Adjust the multipliers to match how you actually sell.

Raw materials and components that go into one finished item.
What your time is worth, paid to yourself like any other expense.
Studio costs, equipment and fees — added on top of materials + labor.
Classic formula — wholesale = cost × 2.
Retail = wholesale × 2. Set both to taste.
Suggested retail price
$0.00
wholesale × retail multiplier
True cost per item
$0.00
materials + labor + overhead
Suggested wholesale
$0.00
cost × wholesale multiplier
Profit at wholesale
$0.00
wholesale − cost
Retail price feels too high? The answer is usually cutting production time or material cost — not skipping labor. Selling below wholesale × 2 means you can never take on a stockist.
Pricing guidance only — for planning, not a guarantee. Markets, categories and customer expectations vary widely, and this calculator cannot know your specific niche, competition or costs beyond what you enter. Use it as a starting point and adjust based on what your market will actually bear.

Calculator by Sundial Tools

Run this for every product you make — automatically.

BatchCost applies your cost, wholesale and retail formulas across your whole product line at once, so every listing stays consistent as material and labor costs change.

Try BatchCost free →

Or read the craft pricing formula guide →

How the wholesale & retail price calculator works

Handmade pricing works best as a chain: cost, then wholesale, then retail. Each step multiplies the previous number, so an error at the start compounds all the way to the shelf. This calculator walks the chain in three stages so you can see exactly where each dollar comes from.

First it finds your true cost per item: materials plus labor — hours multiplied by your hourly rate — with an overhead percentage added on top to cover the costs that do not attach to any single item. In formula terms: item cost = (materials + hours × rate) × (1 + overhead% / 100). From there, wholesale price = item cost × wholesale multiplier, and retail price = wholesale price × retail multiplier.

At the defaults — $10.00 in materials, 1.5 hours of labor at $20.00 an hour, 15% overhead, and a multiplier of 2 at each step — the item cost comes to (10 + 30) × 1.15 = $46.00. Doubled for wholesale, that is $92.00. Doubled again for retail, that is $184.00. The profit built into the wholesale price alone is $46.00, the same as the cost itself.

Why labor has to be in the cost basis

The most common handmade pricing mistake is counting materials but not time. If labor is left out, every item looks far more profitable than it really is, and the business is quietly paying its maker nothing for the hours that actually make the product. Set an hourly rate that reflects your skill and local market, and treat it as a real cost line, not an afterthought.

What overhead actually covers

Overhead is the layer of cost that does not attach neatly to one item: studio or workspace costs, equipment and its upkeep, packaging you do not itemize, payment processing fees, and general business expenses like insurance or software. Rather than tracking every one of these per item, a flat percentage on top of materials and labor is a practical stand-in — 15% is a common starting point, but the right figure depends on how much fixed overhead your setup actually carries.

When the multipliers flex

The classic "double it twice" formula — sometimes called keystone pricing — is a starting point, not a law. Galleries and some consignment arrangements commonly take a 50% cut rather than the 50% margin implied by a straight 2x wholesale markup, which changes what multiplier you need to stay whole. Sellers who go direct-only, with no stockists at all, sometimes collapse the wholesale step entirely and price closer to a single markup over cost. The multipliers in this calculator are deliberately editable so you can model whichever channel you are actually pricing for.

The "I can't afford to wholesale" trap

If a wholesale price feels impossible to hit, the instinct is often to shrink the multiplier rather than the underlying cost. That usually just moves the problem: a thin wholesale margin means a shop can barely afford to carry the item, and it leaves no room for the item's own true costs to rise later. It is almost always healthier to address production time or material cost directly than to erode the margin that makes wholesale worth doing at all.

This page is general educational information about a common handmade pricing formula. It is not business, financial or legal advice, and it does not account for your specific market, competitors or cost structure. Use it as a planning starting point and adjust to your own circumstances.

Frequently asked questions

What is the craft pricing formula?

The classic craft pricing formula builds up in three steps. First find your true cost per item: materials plus labor (hours times your hourly rate), with a percentage added on top for overhead such as studio costs, equipment and fees. Then multiply that cost by a wholesale multiplier, commonly 2, to get a wholesale price. Then multiply the wholesale price by a retail multiplier, commonly 2 again, to get a suggested retail price. The result is often described as keystone pricing when both multipliers are 2.

Why double the price for wholesale and again for retail?

Doubling your cost to reach wholesale is meant to leave you with a real profit margin after materials, labor and overhead are covered, so the business is sustainable rather than break-even. Doubling again from wholesale to retail is standard practice because a stockist, shop or gallery needs their own margin to cover their rent, staff and marketing before they will carry your product. If you sell direct to the public at wholesale prices, a shop can rarely afford to stock you alongside your own listings.

What if my retail price seems too expensive?

A high retail price is usually a signal about production time or material cost, not a reason to shrink your profit. Look first at whether the item takes longer to make than it needs to, or whether a cheaper material or process could work without hurting quality. Cutting your labor rate or skipping the wholesale margin to make a number look better on paper tends to create a business that cannot afford to grow or work with stockists later.

Should I pay myself an hourly rate?

Yes. Leaving labor out of your cost basis is one of the most common pricing mistakes handmade sellers make, because it hides the real cost of your time and makes every sale look more profitable than it is. Set an hourly rate that reflects your skill and local market, include it in the cost calculation, and treat it as a real expense rather than an optional bonus.

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